Namespace FasterGames.Whiskey.Boxes
Classes
Box<T>
A boxed data element that is readable, writable, equatable, and can be persisted as a scriptable object.
BoxedBool
A boxed bool element that is readable, writable, equatable, and can be persisted as a scriptable object.
BoxedFloat
A boxed float element that is readable, writable, equatable, and can be persisted as a scriptable object.
BoxedInt
A boxed int element that is readable, writable, equatable, and can be persisted as a scriptable object.
BoxedString
A boxed string element that is readable, writable, equatable, and can be persisted as a scriptable object.
BoxedTransform
A boxed Transform element that is readable, writable, equatable, and can be persisted as a scriptable object.
BoxedVector2
A boxed Vector2 element that is readable, writable, equatable, and can be persisted as a scriptable object.
BoxedVector3
A boxed Vector3 element that is readable, writable, equatable, and can be persisted as a scriptable object.
MutRef<T>
A IReadable<T> and IWritable<T> reference to some data of type {T}.
MutRef<T>.FieldNames
Ref<T>
A IReadable<T> reference to some data of type {T}.
Ref<T>.FieldNames
Enums
MutRef<T>.Selector
The selector determines which data type will be accessed.
Ref<T>.Selector
The selector determines which data type will be accessed.