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Namespace FasterGames.Whiskey.Boxes

Classes

Box<T>

A boxed data element that is readable, writable, equatable, and can be persisted as a scriptable object.

BoxedBool

A boxed bool element that is readable, writable, equatable, and can be persisted as a scriptable object.

BoxedFloat

A boxed float element that is readable, writable, equatable, and can be persisted as a scriptable object.

BoxedInt

A boxed int element that is readable, writable, equatable, and can be persisted as a scriptable object.

BoxedString

A boxed string element that is readable, writable, equatable, and can be persisted as a scriptable object.

BoxedTransform

A boxed Transform element that is readable, writable, equatable, and can be persisted as a scriptable object.

BoxedVector2

A boxed Vector2 element that is readable, writable, equatable, and can be persisted as a scriptable object.

BoxedVector3

A boxed Vector3 element that is readable, writable, equatable, and can be persisted as a scriptable object.

MutRef<T>

A IReadable<T> and IWritable<T> reference to some data of type {T}.

MutRef<T>.FieldNames

Ref<T>

A IReadable<T> reference to some data of type {T}.

Ref<T>.FieldNames

Enums

MutRef<T>.Selector

The selector determines which data type will be accessed.

Ref<T>.Selector

The selector determines which data type will be accessed.

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